Thesis Ideas
Unreal Game
A traversable 3D level with game mechanics including a type of card game or find item quest. I plan to make custom textures, models, and U4 scripts. The models would be optimized for lightmaps, normals, and speculars. UE4 scripts would consist of a main menu containing a start game button, settings button with display options, and An exit game button. Other scripts would be minimap, in-game pause/settings, first person/third person camera, script animations, camera matinee, etc. Maybe also contain simple narrative to follow game objective.
Modeling to be done in Maya
Texturing will be done in Photoshop / Substance Painter
Planned to be developed within the Unreal 4 Engine
The style I’m looking to achieve leans more towards realism within the materials, lighting, and model detail. The genre stylization will probably derive from a post-apocalyptic western sci-fi influence. The narrative and challenge of the game would be the player trying to pay off a debt by gambling the rest of his money before the night ends.
Mini 3D Animated Pilot Intro
This would be a 3D short, with animations that the character will do like the body language during a conversation(pointing, shrugging, etc). The character would be modeled, textured and rigging for these animations. There is a narrative and dialog but I’m trying to work towards making them simpler for the audience to grasp. There is a scene to be modeled but it will be fairly minimal since the main focus is the character. This would either be rendered in Unreal Engine 4 or Maya. The short would probably be in the 1 in half or 2 minute range.
Modeling to be done in Maya
Texturing will be done in Photoshop
Planned to be rendered in MentalRay/Unreal 4
The style I’m looking to achieve leans more towards realism within the materials, lighting, and model detail. The genre stylization will probably derive from a post-apocalyptic western sci-fi influence. The narrative would consist of the character’s future and past self arguing over right and wrong decisions.
Interactable 3D Character Display
A 3D display of an animated character with display options that can be toggled through an overlying menu. The options will change the display of the character in ways such as switching to view normals maps, level of grunge map, lambert material, model edge flow, etc. The character will be fairly high poly, containing multiple high quality maps. It would also be rigged, designed, and animated for a breathing/idle stance. Sculpting might be also involved in the character’s maps and model. The model will be a mixture of hard surfaces, organic/cloth surfaces, and perhaps subsurface scattering material.
Modeling and sculpting to be done in Maya & ZBrush
Texturing will be done in Photoshop / Substance Painter
Will most likely be developed within the Unreal 4 Engine
The style I’m looking to achieve leans more towards realism within the materials, lighting, and model detail. The genre stylization will probably derive from a post-apocalyptic western sci-fi influence.