Shot Update
Monday, December 12, 2016
Sunday, November 6, 2016
Monday, October 31, 2016
Sunday, October 30, 2016
Improving Themes
Lately I have been trying to incorporate corporate themes that would stand out to the viewer. Some themes that are strong within these pieces are a sense of confinement while others could be a sense of authority like police officers or hints of crime. Some of these details could be graffiti on the walls, security cameras, bars on windows, and some more defining theme details.
Lately I have been trying to incorporate corporate themes that would stand out to the viewer. Some themes that are strong within these pieces are a sense of confinement while others could be a sense of authority like police officers or hints of crime. Some of these details could be graffiti on the walls, security cameras, bars on windows, and some more defining theme details.
Saturday, October 22, 2016
Changed the original texture pack I was going with. I thought it was too consistent and not grungy enough so I went with more of some modern day textures so it looks like people just built over the old technology. Here is the progress so far with the textures, still working on them but this was just a text so see what materials worked with what objects. Some models aren't as detaield yet so some are still in earlier stages. Next update will have more progress with the modeling and the lighting.
Friday, October 14, 2016
Renderer
So I decided I will render these cinemagraphs in mentalRay. The lighting and shadows are still place holder with colors and angles, but as of now I'm just texturing and bringing in the models into each scene. Here is a progress shot of the alleyway.
The shadows are still too dense and very hard but for now everything is still being tested out compositionally.
So I decided I will render these cinemagraphs in mentalRay. The lighting and shadows are still place holder with colors and angles, but as of now I'm just texturing and bringing in the models into each scene. Here is a progress shot of the alleyway.
The shadows are still too dense and very hard but for now everything is still being tested out compositionally.
Sunday, October 9, 2016
Modeling and Texturing
Recent work has been modeling assets for each of the cinemagraphs. I'm trying to go for very geometric or smooth shapes for the overall style of the models. The texture style is going to be very mechanical with a layer of age and grunge too it. Here are some models I have been working on.
Recent work has been modeling assets for each of the cinemagraphs. I'm trying to go for very geometric or smooth shapes for the overall style of the models. The texture style is going to be very mechanical with a layer of age and grunge too it. Here are some models I have been working on.

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